Selecting a region changes the language and/or content on. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. It is laid out either horizontally or vertically for consistent substances.It does not overlap and is not flipped/mirrored.It does not extend beyond the 0-1 UV space.The low polymesh has soft normals (single smoothing group) so that all the hard edged information is held inside the normal map.However, consider the following pointsfor the low resolution (or low poly) mesh that you create.
![adobe fuse clothing library adobe fuse clothing library](https://helpx.adobe.com/content/dam/help/en/beta/fuse/help/workspace-basics/jcr%3Acontent/main-pars/multi_column/col-50-50-c1/multi_column/col-50-50-c1/image/Capture11.png)
To use the custom clothing in Fuse CC (Beta), first import the custom body. Model your clothing to fit onto a custom body you have created. I dressed my characters up for Valentine’s Day using the clothing library in Fuse. Model your clothing on the base meshes provided in the Content Creator Pack (MaleFitA.obj and FemaleFitA.obj).
![adobe fuse clothing library adobe fuse clothing library](https://cdn.cloudflare.steamstatic.com/steam/apps/257400/ss_173c45eff58045952b4d7a7f10150b7fbaadca6f.1920x1080.jpg)
I already had a woman and a man in mind and I chose the body types and facial features that come in the application to get the look I imagined.
![adobe fuse clothing library adobe fuse clothing library](https://forum.unity.com/proxy.php?image=http%3A%2F%2Fwww.sharecg.com%2Fimages%2Fmedium%2F145098.jpg)
So you can create use topology and UV layout for the custom clothing. I started out by creating a character in Adobe Fuse CC. Unlike the custom body, the custom clothing does not have any specific UV requirements. Welcome guys you may want to import bits into sections you dont use e.g beards they do show up as red until you texture them some of the longer capes clip so those need work, now the older fuse is no longer suported which is crud im now looking into rigging the toons in blender again (just need to refresh myself) Ive also noticed adobe have ditched the medieval clothing in the new fuse Tip.